Crusader Blessings

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The Crusader's Blessings are made to supply options for both DPS and support. Be sure to check the skills each Blessing enhances for the best match up that fits your playstyle.

Gift of Valor[edit | edit source]

Powerful Shout[edit | edit source]

Using Shout-type combos and skills immediately activates Final Strike at full charge for X seconds and increases damage +X%.

  • Upgrading increases the length of Final Strike's time and increases the percentage damage applied.
  • Starting Stats: Final Strike at full charge for 3 seconds, damage increased 30%
  • Max Rank: Using Shout-type combos and skills immediately activates Final Strike at full charge for 8 seconds and increases damage +125%.

Brave Assault[edit | edit source]

Hitting enemies with Final Strike at full charge decreases the cooldown of Strike-type skills X%.

  • Upgrading decreases the cooldown of Charge-type skills by a greater percentage.
  • Starting Stats: 30% reduction to cooldown of Strike-type skills.
  • Max Rank: Hitting enemies with Final Strike at full charge decreases the cooldown of Strike-type skills 100%.

Concentrated Power[edit | edit source]

Enables Final Strike to be charged up to X times and increases the Skill Level.
Pulling X or more enemies with Chains of War immediately charges the skill once

  • Upgrading increases the number of times Final Strike can be charged, greater adjustments to Skill Level, and reduced number of enemies pulled in by Chains of War to apply an immediate skill charge.
  • Starting Stats:

    Final Strike charged up to 2 times, no Skill Level increase.
    Pulling 8 or more enemies with Chains of War immediately charges the skill once.

  • Max Rank:

    Enables Final Strike to be charged up to 3 times and increases the Skill Level by 2.
    Pulling 2 or more enemies with Chains of War immediately charges the skill once.

The Eternal Warrior[edit | edit source]

Increases damage of Strike skills X% and Defense +X

  • Upgrading increases the damage percentage and Defense amount applied.
  • Starting Stats: increases damage of Strike skills 30%, increases Defense by 225.
  • Max Rank: Increases damage of Strike skills 100% and Defense + 5000.

Mark of the Wolf[edit | edit source]

Fang of The Wolf[edit | edit source]

Slash-type combos and skills have a X% chance to cause bleeding for X sec. Bleeding can be stacked up to 8 times.

  • Upgrading increases the percentage chance to cause Bleeding, causes Bleeding to last longer, and it can be stacked more times.
  • Starting Stats: Slash-type combos and skills have a 30% chance to cause bleeding for 10 sec. Bleeding can be stacked up to 8 times.
  • Max Rank: Slash-type combos and skills have a 85% chance to cause bleeding for 24 sec. Bleeding can be stacked up to 8 times.

Howl of The Wolf[edit | edit source]

Using Shout-type combos and skills increases the duration of Bleeding and Excessive Bleeding effects on enemies within the skill's radius +X sec. Increases the Skill Lv. of Shout skills +X.

  • Upgrading increases the number of seconds added and the Skill Level bonus.
  • Starting Stats: Using Shout-type combos and skills increases the duration of Bleeding and Excessive Bleeding effects on enemies within the skill's radius +3 sec. Increases the Skill Lv. of Shout skills +0.
  • Max Rank: Using Shout-type combos and skills increases the duration of Bleeding and Excessive Bleeding effects on enemies within the skill's radius +12 sec. Increases the Skill Lv. of Shout skills +2.

Razor Claw[edit | edit source]

Attacking under the Zealot's Fire effect has a X% chance to activate the Bleeding effect. Using Chains of War on enemies who have X or more stacks of Bleeding activates the Excess Bleeding effect.

  • Upgrading increases the percentage chance to cause bleeding while using Zealot's Fire, and lowers the stack amount of Bleeding required to cause excessive bleeding with Chains of War.
  • Starting Stats: Attacking under the Zealot's Fire effect has a 35% chance to activate the Bleeding effect. Using Chains of War on enemies who have 6 or more stacks of Bleeding activates the Excess Bleeding effect.
  • Max Rank: Attacking under the Zealot's Fire effect has a 85% chance to activate the Bleeding effect. Using Chains of War on enemies who have 2 or more stacks of Bleeding activates the Excess Bleeding effect.

Wolf Soul[edit | edit source]

Increases the Attack Power of Slash-type combos +X% and Critical Hit Rate +X%.

  • Upgrading increases the percentage of Attack Power applied and the Hit-Rate for Critical Hits.
  • Starting Stats: Increases the Attack Power of Slash-type combos +30% and Critical Hit Rate +1%.
  • Max Rank: Increases the Attack Power of Slash-type combos +100% and Critical Hit Rate +10%.

The Lionheart[edit | edit source]

Roar of The Lion[edit | edit source]

Shout-type combos and skills damage enemies within a 5 m radius with X% of your Attack Power. Shout skill can be charged up to X times.

  • Upgrading increases damage percentage and number of charges available
  • Starting Stats:

    Shout-type combos and skills damage enemies within a 5 m radius with 224% of your Attack Power.
    Shout skills can be charged up to 2 times.

  • Max Rank:

    Shout-type combos and skills damage enemies within a 5 m radius with 448% of your Attack Power.
    Shout skills can be charged up to 3 times.

Shout[edit | edit source]

The effects of Shout-type combos and skills increase the damage of Warcry, Great Slash, and Spinning Slash +X%. Using Shout skills has a X% chance of activating the effect 1 more time.

  • Upgrading increases damage percentage and increase chanced percentage of activating the effect 1 more time.
  • Starting Stats:

    The effects of Shout-type combos and skills increase the damage of Warcry, Great Slash, and Spinning Slash +24%.
    Using Shout skills has a 25% chance of activating the effect 1 more time.

  • Max Rank:

    The effects of Shout-type combos and skills increase the damage of Warcry, Great Slash, and Spinning Slash +144%.
    Using Shout skills has a 66% chance of activating the effect 1 more time.

Overwhelming Defense[edit | edit source]

Using Guard or when Counterattacks are successful gives the currently active Shout skill a X% chance to reactivate without any motion.

  • Upgrading increases chance of reactivating without any motion
  • Starting Stats: Successful uses of Guard or Counterattack have a 30% chance to reactivate the currently active Shout skill without any motion.
  • Max Rank: Successful uses of Guard or Counterattack have a 100% chance to reactivate the currently active Shout skill without any motion.

Powerful Cry[edit | edit source]

Reduces the cooldown of Shout skill -X%. Increased Defense Penetration +X%

  • Upgrading decreases the cooldown time and increases the defense penetration.
  • Starting Stats: Reduces the cooldown of Shout skills -15%. Increases Defense Penetration +2%.
  • Max Rank: Reduces the cooldown of Shout skills -50%. Increases Defense Penetration +16.5%.

The Crescent Moon[edit | edit source]

Crescent Slash[edit | edit source]

Increased the damage of Slash Skills + X% and charges them up to 2 times. Additionally, the Head To Head Match effect is applied for X sec every time a Slash Skill hits the enemy.

  • Upgrading increases the damage percentage for Slash Skills and increases time Head To Head Match effect is applied.
  • Starting Stats: Increases the damage of Slash skills +20% and charges them up to 2 times. Additionally, the Head to Head Match effect is applied for 10 sec every time a Slash skill hits an enemy.
  • Max Rank: Increases the damage of Slash skills +120% and charges them up to 2 times. Additionally, the Head to Head Match effect is applied for 28 sec every time a Slash skill hits an enemy.

Armed Frontline[edit | edit source]

Successful Counterattacks restore X% HP and resets the cooldown of Slash skills. Successful Counterattacks against enemies under the Head to Head Match effect increases the damage of Counterattack +X%

  • Upgrading increases percentage HP restored and increases the damage percentage applied to Counterattack.
  • Starting Stats:

    Successful Counterattacks restore 1% HP and resets the cooldown of Slash skills.
    Successful Counterattacks against enemies under the Head to Head Match effect increase the damage of Counterattack +30%.

  • Max Rank:

    Successful Counterattacks restore 10% HP and resets the cooldown of Slash skills.
    Successful Counterattacks against enemies under the Head to Head Match effect increase the damage of Counterattack +80%.

Crescent Trade[edit | edit source]

Hitting enemies with combos has a 30% chance to decrease the cooldown of Slash Skills -X sec. Hitting enemies with Slash skills decreases the cooldown of Counterattack -X sec.

  • Upgrading increases the number of seconds removed from the cooldown timer for Slash Skills and Counterattack.
  • Starting Stats:

    Hitting enemies with combos has a 30% chance to decreases the cooldown of Slash skills -2 sec.
    Hitting enemies with Slash skills decreases the cooldown of Counterattack -2 sec.

  • Max Rank:

    Hitting enemies with combos has a 30% chance to decreases the cooldown of Slash skills -25 sec.
    Hitting enemies with Slash skills decreases the cooldown of Counterattack -40 sec.

Moonlight Flash[edit | edit source]

Increase Max HP +X and the damage of combos +X%

  • Upgrading increases Max HP and increases the damage percentage applied to combos.
  • Starting Stats: Increases Max HP +400 and the damage of combos +20%.
  • Max Rank: Increases Max HP +8000 and the damage of combos +100%.