Berserker Blessings

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Berserker Blessings are different sets of bonus effects that can be applied to skills and combos. Only one blessing can be equipped at a time. While each class shares the same blessing name, the passives are unique to each class and present different roles each class can fill. Blessing must be unlocked before they can be equipped. Blessings can be changed at a Soul Pyre for 100 Star Seeds, or changed at a Altar of Physera for free. A global cooldown is applied for all skills upon changing blessing, but their is no cooldown between changing blessings.

Gift of Valor[edit | edit source]

Blade Wind[edit | edit source]

Hitting enemies with Whirlwind has a X% chance to cause bleeding to enemies, and may also activate the Blade Wind effect. Bleeding lasts for 10 sec and stacks up to X times. Blade Wind lasts for 20 sec and stacks up to 10 times, increasing the damage of Whirlwind by +6.5% each.

  • Upgrading: Increases chance to cause bleeding
  • Starting Stats: Successful hits with Whirlwind have a 20% chance to apply the Bleeding effect to enemies and apply the Blade Wind effect to the Berserker. The Bleeding effect deals damage over time for 10 sec and can be stacked up to 3 times. Blade Wind lasts for 20 sec, can be stacked up to 10 times, and each stack increases Whirlwind's damage +6.5%
  • Max Rank: Successful hits with Whirlwind have a 80% chance to apply the Bleeding effect to enemies and apply the Blade Wind effect to the Berserker. The Bleeding effect deals damage over time for 10 sec and can be stacked up to 3 times. Blade Wind lasts for 20 sec, can be stacked up to 10 times, and each stack increases Whirlwind's damage +6.5%.

Rushing Storm[edit | edit source]

Hitting targets with combos activates the Rushing Storm effect, which extends the duration of Whirlwind +1 sec. This effect can be stacked up to X times, and all stacks are consumed when Whirlwind hits a target. Successful combo hits have a X% chance to decrease Whirlwind's cooldown -1 sec.

  • Upgrading: Increases maximum stacks and percentage chance to decrease Whirlwind cooldown
  • Starting Stats: Hitting targets with combos activates the Rushing Storm effect, which extends the duration of Whirlwind +1 sec. This effect can be stacked up to 1 times, and all stacks are consumed when Whirlwind hits a target. Successful combo hits have a 10% chance to decrease Whirlwind's cooldown -1 sec.
  • Max Rank: Hitting targets with combos activates the Rushing Storm effect, which extends the duration of Whirlwind +1 sec. This effect can be stacked up to 10 times, and all stacks are consumed when Whirlwind hits a target. Successful combo hits have a 60% chance to decrease Whirlwind's cooldown -1 sec.

Eye of the Storm[edit | edit source]

Hitting targets with Leap Attack decreases the cooldown of Whirlwind -X%. Using Rage immediately resets the cooldown of Whirlwind and adds X stack to the Blade Wind and Rushing Storm effect.

  • Upgrading: Decreases Whirlwind cooldown percentage and increases stacks to Blade Wind and Rushing Storm
  • Starting Stats: Hitting targets with Leap Attack decreases the cooldown of Whirlwind -16%. Using Rage immediately resets the cooldown of Whirlwind and adds 1 stack to the Blade Wind and Rushing Storm effect.
  • Max Rank:Hitting targets with Leap Attack decreases the cooldown of Whirlwind -100%. Using Rage immediately resets the cooldown of Whirlwind and adds 10 stack to the Blade Wind and Rushing Storm effect.


Avatar of the Storm[edit | edit source]

Increases the Attack Power of Slash-type combos +X% and Critical Hit Rate +X%.

  • Upgrading: Increases attack power bonus and critical hit rate.
  • Starting Stats: Increases the Attack Power of Slash-type combos +15% and Critical Hit Rate +1%.
  • Max Rank: Increases the Attack Power of Slash-type combos +80% and Critical Hit Rate +10%.


Mark of the Wolf[edit | edit source]

Preheat[edit | edit source]

Hitting targets with Shoulder Slam applies the Preheat effect to yourself for X sec.
Relentless Cleave and Furious Earthbreaker (without using Rage) can be used fully charged when the effect is active.

  • Upgrading: Increases Preheat effect uptime
  • Starting Stats:

    Hitting targets with Shoulder Slam applies the Preheat effect to yourself for 3 sec.
    Relentless Cleave and Furious Earthbreaker (without using Rage) can be used fully charged when the effect is active.

  • Max Rank:

    Hitting targets with Shoulder Slam applies the Preheat effect to yourself for 15 sec.
    Relentless Cleave and Furious Earthbreaker (without using Rage) can be used fully charged when the effect is active.

Charging Grasp[edit | edit source]

Hitting targets with combos and Whirlwind decreases the cooldown of Relentless Cleave and Furious Earthbreaker (without using Rage) -X%.

  • Upgrading: Further reduces cooldown of Relentless Cleave and Furious Earthbreaker
  • Starting Stats: Hitting targets with combos and Whirlwind decreases the cooldown of Relentless Cleave and Furious Earthbreaker (without using Rage) -5%.
  • Max Rank: Hitting targets with combos and Whirlwind decreases the cooldown of Relentless Cleave and Furious Earthbreaker (without using Rage) -45%.

Deep Impact[edit | edit source]

Decreases the cooldown for Shoulder Slam -100%. Increases Shoulder Slam's damage +X%.

  • Upgrading: Increases damage of Shoulder Slam
  • Starting Stats: Decreases the cooldown for Shoulder Slam -100%. Increases Shoulder Slam's damage +110%.
  • Max Rank: Decreases the cooldown for Shoulder Slam -100%. Increases Shoulder Slam's damage +500%.

Beating Earth[edit | edit source]

Increases the damage of Shock-type combos and skills +X% and Max Stamina +X.

  • Upgrading: Increases damage of shock damage and max stamina
  • Starting Stats: Increases the damage of Shock-type combos and skills +15% and Max Stamina +5.
  • Max Rank: Increases the damage of Shock-type combos and skills +80% and Max Stamina +20.

The Lionheart[edit | edit source]

Beast Lord's Attack[edit | edit source]

Using Shock-type combos and skills grants the Attack Warning effect for X sec. Successful attacks using Slash-type combos and skills while the Attack Warning effect is active will activate the Beast Lord's Attack effect and increase Critical Hit Rate +20% for X sec. This effect can be stacked up to 5 times.

  • Upgrading: Increases attack warning effect duration and critical hit rate effect duration
  • Starting Stats: Using Shock-type combos and skills grants the Attack Warning effect for 4 sec. Successful attacks using Slash-type combos and skills while the Attack Warning effect is active will activate the Beast Lord's Attack effect and increase Critical Hit Rate +20% for 5 sec. This effect can be stacked up to 5 times.
  • Max Rank: Using Shock-type combos and skills grants the Attack Warning effect for 15 sec. Successful attacks using Slash-type combos and skills while the Attack Warning effect is active will activate the Beast Lord's Attack effect and increase Critical Hit Rate +20% for 14 sec. This effect can be stacked up to 5 times.

Beast Lord's Advance[edit | edit source]

Using Slash-type combos and skills grants the Attack Warning effect for X sec. Successful attacks using Shock-type combos and skills while the Attack Warning effect is active will activate the Beast Lord's Advance effect and increase Attack Speed +2% for X sec. This effect can be stacked up to 5 times.

  • Upgrading: Increases attack warning effect duration and attack speed effect duration
  • Starting Stats: Using Slash-type combos and skills grants the Attack Warning effect for 4 sec. Successful attacks using Shock-type combos and skills while the Attack Warning effect is active will activate the Beast Lord's Advance effect and increase Attack Speed +2% for 8 sec. This effect can be stacked up to 5 times.
  • Max Rank: Using Slash-type combos and skills grants the Attack Warning effect for 15 sec. Successful attacks using Shock-type combos and skills while the Attack Warning effect is active will activate the Beast Lord's Advance effect and increase Attack Speed +2% for 24 sec. This effect can be stacked up to 5 times.

Consecutive Strike[edit | edit source]

Successful hits with skills apply the Consecutive Strike effect to yourself for X sec. Consecutive Strike increases Attack Power +2% and can be stacked up to 10 times.

  • Upgrading: Increases consecutive strike effect duration
  • Starting Stats: Successful hits with skills apply the Consecutive Strike effect to yourself for 7 sec. Consecutive Strike increases Attack Power +2% and can be stacked up to 10 times.
  • Max Rank: Successful hits with skills apply the Consecutive Strike effect to yourself for 20 sec. Consecutive Strike increases Attack Power +2% and can be stacked up to 10 times.

Unleashing the Wildness[edit | edit source]

Decreases the cooldown for skills -X%, and increases Critical Hit Damage +X%.

  • Upgrading: Reduces skill cooldown and increases critical hit damage bonus
  • Starting Stats: Decreases the cooldown for skills -5%, and increases Critical Hit Damage +2.5%.
  • Max Rank: Decreases the cooldown for skills -25%, and increases Critical Hit Damage +50%.

The Crescent Moon[edit | edit source]

Raging Binge[edit | edit source]

Hitting 4 or more targets with Rage: Extinction when it is fully charged activates the Gluttonous Blood Leech effect for X sec. Reduces the cooldown of Rage: Extinction -X%.

  • Upgrading: Increases Gluttonous Blood Leech effect duration and reduces the cooldown on Rage: Extinction
  • Starting Stats: Hitting 4 or more targets with Rage: Extinction when it is fully charged activates the Gluttonous Blood Leech effect for 4.5 sec. Reduces the cooldown of Rage: Extinction -26%.
  • Max Rank: Hitting 4 or more targets with Rage: Extinction when it is fully charged activates the Gluttonous Blood Leech effect for 12 sec. Reduces the cooldown of Rage: Extinction -65%.

Suppress Pain[edit | edit source]

Activates the Suppress Pain effect for X sec when the user's HP is at X% or below.
The Suppress Pain effect increases Defense +15% and creates a protective shield that blocks 2 enemy attacks.

  • Upgrading: Increases suppress pain effect duration and HP trigger point
  • Starting Stats:

    Activates the Suppress Pain effect for 8 sec when the user's HP is at 19% or below.
    The Suppress Pain effect increases Defense +15% and creates a protective shield that blocks 2 enemy attacks.

  • Max Rank:

    Activates the Suppress Pain effect for 20 sec when the user's HP is at 60% or below.
    The Suppress Pain effect increases Defense +15% and creates a protective shield that blocks 2 enemy attacks.

Overcome Pain[edit | edit source]

Defeating an enemy under the Suppress Pain effect restores X% HP and resets the Protective Shield effect.

  • Upgrading: Increases amount of HP restored
  • Starting Stats: Defeating an enemy under the Suppress Pain effect restores 10% HP and resets the Protective Shield effect.
  • Max Rank: Defeating an enemy under the Suppress Pain effect restores 60% HP and resets the Protective Shield effect.

Imposing[edit | edit source]

Decreases the cooldown for Warcry skills -X%, and increases Defense +X.

  • Upgrading: Reduces warcry skills cooldown and boosts defense
  • Starting Stats: Decreases the cooldown for Warcry skills -15%, and increases Defense +225.
  • Max Rank: Decreases the cooldown for Warcry skills -50%, and increases Defense +5000.